
ShapeShifter

A 2D pixel-art endless runner built with Unity where you survive by changing shape. Run as a fox, a bird, a stone golem or a fish: each form is the only way past one kind of obstacle, a short cooldown follows every shift, and the track keeps getting faster.
Controls
- Fox (slips through thickets) — Keyboard: 1 or K; Gamepad: A; Mouse / touch: Tap the fox at the bottom
- Bird (glides over chasms) — Keyboard: 2 or I; Gamepad: Y; Mouse / touch: Tap the bird
- Golem (smashes walls and boulders) — Keyboard: 3 or L; Gamepad: B; Mouse / touch: Tap the golem
- Fish (swims flooded tunnels) — Keyboard: 4 or J; Gamepad: X; Mouse / touch: Tap the fish
- Jump (over boulders) — Keyboard: Space, W or Up; Gamepad: Bumpers, triggers, d-pad or stick up; Mouse / touch: Tap the screen, or the JUMP button
- Pause — Keyboard: Esc or P; Gamepad: Start; Mouse / touch: The pause button
- Menus — Keyboard: Arrows, Enter, Esc; Gamepad: D-pad, A, B; Mouse / touch: Click or tap
About
A portfolio project by Trysac, rebuilt in 2026 from a 2021 game. Plays in the browser; use the fullscreen button for the best view.
Play it elsewhere or get the code
- Also playable in the browser on GitHub Pages: trysac.github.io/ShapeShifter
- Source code, credits and license on GitHub: github.com/Trysac/ShapeShifter. Fork it, or clone it with
git clone https://github.com/Trysac/ShapeShifter.git





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